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yeah, that's what i reckon is impractical
15:19
holes are practical
15:19
slicing isn't
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Exceedingly so.
15:20
Plus, a pulse laser is, ultimately, a kinda-sorta kinetic weapon.
15:20
yes and no
15:20
on impact, sure
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It‘ll kill by shock action similiar to bullet penetration, not "chest of target charr-grilled".
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but there are more convenient ways to ignore photons
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They are practical as hand weapons, but in terms of relative efficiencies given 'verse tech, kinetics give you more bang for your buck. So to speak. (And where slugguns and hand cannons are concerned, you can't fire grenades out of a laser, or use it to shoot around corners. 😉 )
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ranging from "imperfect but workable" to "haha, my exotic matter armor perfectly reflects all photons in to deep gamma rays!"
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I thought ontotech didn‘t let you ignore the energy bill?
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It doesn't.
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i'm not sure there's a need for ontotech at all, just really tiny, really well designed mass drivers
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Granted, a su-con electrokinetic gets 95+% efficient, but even so a lasers‘s plenty deadly.
15:22
ranging from "imperfect but workable" to "haha, my exotic matter armor *perfectly reflects all photons in to deep gamma rays!*" breaks out the electron beams
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that's cheating
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Jade Nekotenshi 07/15/2019 3:23 PM
OTOH, if you need to deliver more than a few kJ, you probably want a laser to avoid beating yourself to hell with recoil.
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now you're just using matter that is convieniently very charged per-unit-mass, making it easy to accelerate
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Nope. That‘s Superior Firepower™ (A trademark of Flame Artifice Firearms)
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nah, recoil effectively goes down as you increase projectile speed and decrease size
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But at-this-particular-moment-in-history, it means that mass driver efficiency beats laser efficiency. It hasn't always been that way, and once the lab boys at Team Photon get around to it, it'll probably switch back again. Until Team Baryon makes their next... well, you get the idea.
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Also, electron beams filament in atmosphere, and they are wonderfully lethal on target,
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energy delivered is m times v^2, recoil is just m times v (edited)
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Main problem is that a handheld e-beamer sprays a bit of gamma and x-rays.
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Jade Nekotenshi 07/15/2019 3:24 PM
@Buggy sure, if you can do that. Of course, you also have the other problem with terminal ballistics, which is sticky.
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Meanwhile, at the Eye-in-the-Flame special weapons research department, the Team Better Design Through Massive Drug Use are working on guns that fire bullets that fire lasers. (edited)
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i mean, we're way past terminal ballistics
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The terminal balistics of relativistic ammo is "point-of-contact explosion".
15:25
Another reason I don‘t really like em.
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i'm not sure what the canonical range is, but i'm under the impression that it's whole-number percentages of c
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They just don‘t penetrate past 50 km/s.
15:25
They just blow up.
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Jade Nekotenshi 07/15/2019 3:26 PM
True. But if you're delivering 10 kJ in the form of relativistic dust, I'm not sure that'd penetrate enough to do much.
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And past 3 km/s, penetration gets worse per actual studies.
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well, that's why you have to stop looking at it as dust
15:26
it's not dust
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Jade Nekotenshi 07/15/2019 3:26 PM
It would hurt, but would it take the fight out of someone?
15:26
It's radiation, if it's fast and light enough
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it's a very coherent ion stream that happens to, yknow, not be ions
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Lower, mostly. (Not exclusively, because of Team Better Design Through Massive Drug Use, but there's only so much overkill you need .)
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energy delivered to the target is distributed in part according to how far it can penetrate a-la radiation
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Jade Nekotenshi 07/15/2019 3:27 PM
But hitting your target with 10 Gy of hard rads isn't exactly useful in combat.
15:27
It'll kill, but not on tactically relevant timescales.
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i think that's really lowball though
15:27
try hundreds, or thousands
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Jade Nekotenshi 07/15/2019 3:28 PM
Nice if you want to make sure they die eventually. less useful if you want them incapacitated, now.
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enough that it's not a biological concern, it's prompt ionization
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Jade Nekotenshi 07/15/2019 3:28 PM
And you get backscatter and behmsstralung with particle beams in air.
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that's the main issue
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E-beams are x-rays x-rays oh a split atom x-rays cooked molecules oh a neutron x-rays.
15:28
In their targets.
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a ion beam can't penetrate all that far in air at low energies
15:29
and also, it's a very weird ion beam with all the ions condensed in one huge packet, relatively speaking
15:29
but that's where the idea for ionizing the projectile path with a weak laser comes in
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You pretty much due to Instant Internal Cooking and Prompt Radiation-Induced Biological Functions Excursion.
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i mean, we know the energy that reaches the target at the end
15:30
i can't be bothered to find the quote, but it's enough to blast a gaping hole a-la bad horror movies with shotguns
15:30
so we know the end result, the question is how does it get there and other minutia
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Too big a headache, to be honest.
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it's not just cooking bio functions. I mean, it does that too, a bit further out, but at the epicenter it's enough to outright ionize everything in a sphere
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For relativistic projectile guns.
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it's not really a headache; we have the general functionality and a good guess at how the beam behaves, so the main variable that needs tweaking is "how big and fast is the projectile"
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I gave up on trying to justify them in atmo, the darn atmo won‘t cooperate.
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Jade Nekotenshi 07/15/2019 3:32 PM
Long story short, at high enough velocities and low enough masses, the difference between a mass driver and a particle cannon is almost academic 😃
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And the PAW is better.
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and the answer is "big and fast enough that we get a hole instead of severe radiation poisoning"
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99+% cee particle beams can just brute force their way through the atmosphere without much the worse. (edited)
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yeah, it's pretty much a particle cannon
15:32
but not a beam
15:33
it's one solid, day-ruining packet
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Jade Nekotenshi 07/15/2019 3:33 PM
Sure it is. A very short-duration beam.
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i think the physics are probably different
15:33
if i had to reference someone who's done the math on something similar
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It‘s less penetrative.
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PAWs won't work in atmosphere, unless you are planning to kill your troops from radiation poisoning
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More point-of-impact Ouch.
15:34
@Unknown Yes they actually do.
15:34
And no, they are not that acute or a rad risk.
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I dunno, there's a lot of atoms blocking the beam
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a solid packet of atoms does behave differently than a idealized particle beam, even if it is technically a extremely short duration high intensity particle beam
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You might want to avoid gunning for GeV+ beams.
15:35
And pack them into vehicles rather than personal arms.
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personally i think the ionized path is very workable
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Particle penetration also depends on velocity.
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the projectile is already moving at values of "instantaneous" as far as plasma physics and kinetics is concerned
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Aha! IIRC there are methods to ionise the atmosphere, creating a vacuum for the beam to travel through
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ionize a small path for a short duration, up the laser intensity in testing until the path is rarified enough, and it'll work fine
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The problem with "ionized path" is tht it is such a bastards solution that marries three approaches to Shoving Energy Downrange right at the point of Awkward.
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It also allows UV lasers to operate in atmo
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On another note, the ways in which hand weapons are used should be borne in mind, with regard to why relatively low-energy kinetics are popular.
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if it worked
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i mean, the whole concept would work perfectly in a vacuum
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Actual PAW beam are better veam-wise.
15:36
Actual lasers are more efficient and less clunky.
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Jade Nekotenshi 07/15/2019 3:36 PM
And whether that makes sense depends on the relative effects and what you're trying to destroy.
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And a lower-velocity solid round works better also.
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Jade Nekotenshi 07/15/2019 3:37 PM
Otherwise, just use a high-energy laser. Or a relatively low-energy kinetic, as @Overmind points out.
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Namely: the infantry are the arm of restraint .
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Jade Nekotenshi 07/15/2019 3:37 PM
(this is why, for example, we don't generally arm cops with subguns in 10mm Auto with incendiary rounds, f'r'example)
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It‘s an uggly overcomplicated marriage of systems that escaperates design, heat managment and power supply issues for questionable efficiency.
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restraint, so "kill that guy and don't give the people standing next to him fatal radiation poisoning, and definitely don't set the entire building on fire"
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@Overmind The arm of war is the interfacial k-rod, then.
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Maxims 34 and 37 aside.
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Jade Nekotenshi 07/15/2019 3:38 PM
That said, if you need a weapon that says "your armor? Fuck it.", the ionized-path-particle-beam could work.
15:38
A Warhammer 40k meltagun 😃
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Don‘t need ionization.
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we aren't just talking about neohuman physiology here, though
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A real PAW slamms its own way.
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Why not just use a big slugthrower?
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No need for a burner stage.
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Jade Nekotenshi 07/15/2019 3:39 PM
@Unknown Recoil, if you're talking about small arms.
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Good reason
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Jade Nekotenshi 07/15/2019 3:39 PM
Ever tried to fire a 7.62x51 in full auto?
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Inefficient anyway, a laser would clear more beampath than is actually required.
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a good weapon needs to be at least a little overkill, to handle the metaphorical Schlock and/or soph with a hardshell body who likes to overengineer things a bit
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Jade Nekotenshi 07/15/2019 3:39 PM
I have. Not real practical. And that's about 4 kJ.
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@Buggy Sluggun and ESC rounds.
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25+ metric grams, equivalent to 250 grams of TNT, hypersonic detonation velocity.
15:40
That‘ll put about anything down.
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that's probably not good enough
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Explosive Supercondutor.
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you're thinking earth armor
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@Unknown Basically. The only reason to bother engaging in personal-type combat is in situations where - be it because you need it intact or because of collateral damage considerations - you don't want to just wreck the place. Otherwise there's a chap in orbit with a few terawatts of graser who doesn't get to push the big red button very often, and you'd hate for him to get bored...
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you need to be thinking about things like woven multiwall nanotubes, diamandoids, and more
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Dude, 250 grams explosives is a hand grenade.
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Jade Nekotenshi 07/15/2019 3:41 PM
As long as you're putting armor on someone made of biological stuff, there's limits to how much energy you can throw around or endure before ending up as squish, armor be damned.
15:42
Well, squish or ashes.
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a effective tactic for stopping hand grenades is "jump on it", because a human-mass is good enough to stop it
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80 GPA CNT don‘t stop a contact det hand grenade.
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a few inches of proper tank armor can stop it dead unless i'm way off about the energies here
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The shock transmission‘ll kill ya if nothing else.
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@Buggy Are you trying to lose your legs?!?! A grenade is a small grapefruit of BOOM (edited)
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well, it saves anyone nearby
15:43
not necessarily the guy who's serving as makeshift armor for his friends
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And FYI, I was talking those slugs for heavy-duty Anti-Personal.
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Jade Nekotenshi 07/15/2019 3:43 PM
Again, infantry don't normally need to nuke their targets. And if you're fighting something that does need to be blasted that hard, call in some arty!
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but i'd wager that armor based in material science as we know it can get pretty thin and still stop a grenade
15:44
don't underestimate the strength of carbon bonds and clever design
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Jade Nekotenshi 07/15/2019 3:44 PM
Depending on how much backface deformation and shock transmission you can endure, sure.
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and sure, that's just armor and all
15:44
but this is a really, really diverse society
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Jade Nekotenshi 07/15/2019 3:44 PM
6mm of kevlar will stop grenade frags.
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If you feel a bigger need for overkill, break out the 50-gram 12.7mm rounds for half a damn kilo.
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with hardshells that aren't all that different from military power armor
15:44
so if you need to kill a baseline of most species, sure you have overkill
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As another note: remember that the majority of the worlds in the Worlds aren't shirt-sleeve habitables.
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Also, FYI, kevlar stops shrapnell.
15:45
I am talking about a contact concussion explosive.
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Jade Nekotenshi 07/15/2019 3:45 PM
Yeah, it'll conduct the force quite well.
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if you need to stop that guy with a hardshell body who is about to Do Unto someone, you need anti armor
15:45
i'm talking about concussion as well
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Those rounds are anti-armor.
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As such, a major factor in hand weapons design is ensuring that none of your customers turn in AARs that look like "killed three insurgents; collateral damage, 753,000 civilian bystanders and a colony dome".
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but you want more yield than a mere 250 grams
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Jade Nekotenshi 07/15/2019 3:46 PM
@Unknown something kinda like HESH anti-tank ammo?
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I mean, I ain‘t even into big slug payloads here and am firing enough firepower comparable to a 40mm dual-purpose HE.
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also, kinetics/ion pulses are really nice
15:47
in that they tend to put lots and lots of energy into whatever they hit with little penetration, while still penetrating into the target itself
15:47
which is great for avoiding collateral damage
15:47
basically, hitting much of anything solid at all turns the energy profile from "single beam" to "almost spherical"
15:47
which still wreaks havoc with anything near the center of that sphere, but the projectile isn't going to continue out through a hab wall
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@Buggy 40mm HEDP is enough to wreck lightly armored vehicles.
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hmm, fair point
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If you need for AT for a hardsuir target, well. That was one round.
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but i'm still convinced that the armor we're talking about is orders of magnitude better
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Do Onto Them by firing 5 more.
15:49
There. Done. Junked. Gelled. Gibbed.
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oh, sorry, i gotta go for a bit
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Big Bloody Crater.
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A full 40mm HEDP grenade weights 230 grams. One 12 gauge shotgun slug is that entire rounds (which includes propellant and casing and such) worth of energy, in something the diameter of your thumb, roundabout.
15:52
That is, IMO, plenty deadly against anything that isn‘t an M70 Havoc or therebouts.
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Jade Nekotenshi 07/15/2019 3:53 PM
Yeah. If something has more armor than that, you probably need specialist weapons.
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Yep. Which can pack the same and more courtey of Explosive Superconductor tech.
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Hmm, talking about habitat combat: One way to solve the issue of accidently hitting some piece of vital equipment would be to attach a small rangefinding computer that would detect range with a laser. Each bullet would have a tiny charge that would destroy the bullet if it didn't hit anything after a certain period of time. The timers would be set by the computer after detecting distance to the nearest wall/target (edited)
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Jade Nekotenshi 07/15/2019 3:54 PM
That kind of environment is where pulse lasers might be more interesting.
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The bullets do not need to carry a significant amount of electronics to work, just a small timer and a tiny amount of explosive to break up the bullet
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Jade Nekotenshi 07/15/2019 3:55 PM
The electronics do need to survive a lot of acceleration, though.
15:55
Then again, proximity fuzes do, so...
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A variable proxi fuse in a (long and very complicated) nutshell (edited)
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Jade Nekotenshi 07/15/2019 3:56 PM
That probably works. We can do that with 30mm shells today.
15:56
Hell, we can do it with 20mm shells.
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0111narwhalz 07/15/2019 3:56 PM
A timed fuse doesn't need to be electronic at all, really.
15:56
Especially if it's range safety, not flak.
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Jade Nekotenshi 07/15/2019 3:57 PM
Could be chemical, yeah.
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I don't think it would hurt bullet performance too much to include a small amount of extra explosive (edited)
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0111narwhalz 07/15/2019 3:57 PM
If they're already explosive rounds…
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explosive rounds just spread shrapnel when self destructed
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Jade Nekotenshi 07/15/2019 3:57 PM
Hell, include enough, fuze it to explode slightly after impact, and it could actually make it more destructive.
15:58
If you fragment the bullet, same effect. It still has all its KE, after all.
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Very true
15:58
But I'm talking about spreading it thinly enough for it to not matter (edited)
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Jade Nekotenshi 07/15/2019 3:58 PM
Can make it so it doesn't punch through walls, but it'll still do a number on exposed flesh.
15:59
Poofing to powder takes a fair chunk of chemical energy, and that brings the problem of too much boom.
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Honestly, giving the numbers above; a pulsed laser arm would be much more effective in close quarters (edited)
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Jade Nekotenshi 07/15/2019 4:00 PM
But, self-destructing VT-frag ammo is a reasonable option if you're in a can city and only have a slugthrower.
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There is another issue: Recoil. In order to fire the weapon, one must be braced properly against the weapon either via a special body mount or by gripping a nearby wall (edited)
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0111narwhalz 07/15/2019 4:01 PM
or with artgrav
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Jade Nekotenshi 07/15/2019 4:02 PM
Well, yes. But given advanced tech, you can probably make a big pistol bullet or a rifle bullet do that.
16:02
Like I said, we can make a 20mm cannon round do it now.
16:02
Artificial gravity.
16:02
be that spingrav, thrustgrav or vector grav
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0111narwhalz 07/15/2019 4:03 PM
And recoil in that sense only really matters with multiple shots.
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Hmm, self propelled bullets could also still be useful
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Jade Nekotenshi 07/15/2019 4:03 PM
also, calculate the actual recoil impulse - a rifle won't throw you all over the place as much as you might think it will. it'll frak up your aim, but you won't go jetting all over.
16:04
And yeah, the gyrojet principle could work. Like a 40k boltgun 😃
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It's only an issue if you are wielding a .50 to take out a hardened target
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Jade Nekotenshi 07/15/2019 4:04 PM
(Except they fluff boltguns as having stupid-bad recoil, but that's neither here nor there.)
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Gyrojet bullets are always going to be the more expensive option depending on build and electronic content, but if you are willing to spend a bit more, you can have the bullets deaccelerate either when they detect something that isn't the target or they go over a precomputed distance (edited)
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Jade Nekotenshi 07/15/2019 4:05 PM
Oh, for sure, but expense is relative. might still make sense in the right circumstances.
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Eh, i'm not sure gyrojet is really practical unless you're going for payload-carrying projectiles
18:05
self-propelled things have pretty significant physical limitations on their speed because of the https://en.wikipedia.org/wiki/Tsiolkovsky_rocket_equation
The Tsiolkovsky rocket equation, classical rocket equation, or ideal rocket equation is a mathematical equation that describes the motion of vehicles that follow the basic principle of a rocket: a device that can apply acceleration to itself using thrust by expelling part of ...
18:06
but that doesn't apply for things that are not propelled by themselves
18:07
i'd wager that gyrojets are mainly worth considering for us because of tech limitations, but ironically they're also impractical because of those limitations.
18:09
though, on the other hand, self-guiding projectiles have all sorts of uses
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0111narwhalz 07/15/2019 7:58 PM
I would suggest putting the rocket on the other end, but then I realized that that's just a regular gun.
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Jade Nekotenshi 07/15/2019 9:40 PM
Well, guided bullets seem sensible.
21:40
I mean, we have IR-homing 57mm shells now. I wonder how small you could usefully shrink that down to?
21:40
They've poked at the idea of 12.7mm bullets with some kind of guidance, but it wasn't autonomous - RF beam riding, might have been.
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BluejayHurricane 07/22/2019 8:55 PM
In trials, I think. And yeah, they were externally guided.
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something i thought about; the Worlds don't make use of static wormholes (a-la Orion's Arm), as opposed to the wormhole-on-demand tech that underlies Stargates. The reasoning for this is perfectly reasonable; static wormholes really limit the potential shape of the network, and have the unfortunate tendency to cause the entire network to violently explode if you fuck up and make a time machine anywhere. But there is a alternative, really good use for them: wormholes are effectively non-limited FTL data routes, provided you use them sparsely and carefully. And they'd be really useful if the Transcend wants to expand its central processing, because wormholes let you fit more than X^3 volume within X distance/light lag (a-la Orion's Arm, again).
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stargates do the same sort of thing, but I'd figure that it would be much easier to have and maintain a small wormhole than a stargate.
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I forget, do stargates actually fully close their connection after a ship passes, or do they retain it at pin-prick size for comms?
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Jade Nekotenshi 07/25/2019 8:05 AM
They fully close it, but IIRC can open micro-links on demand to squirt data through.
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though, now that i think about it
14:48
i suppose it depends on if you can practically shrink stargates
14:49
if you just need the micro wormholes for data transfer, you might be able to make it smaller, and so in the rare instance where you need a low lantency, high-bandwidth ftl data connection, you can just buy one of Ring Dynamics' smaller specialty models
14:50
if you can't shrink them, then you'd just want a micro wormhole, because those can be pretty much as small as you want
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Why do you think the entire network would explode? Any time machine forming will just affect the wormholes that caused the creation of the time machine. Dynamic wormholes/gates sound like causality violating devices like FTL drives. Your are opening throats faster than light somehow.
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@Buggy Quite correct. Ring Dynamics has a subsidiary, Metric Engineering, ICC, which sells all manner of static wormhole-based technologies: non-orientable wormhole contraterragenerators, wormhole buses for computational origami, wormhole-based munitions, etc., etc.
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wormhole-based munitions to be honest, not sure how lightweight a wormholes are possible since talking with Kerr.
15:48
The collapsator warheads used in Vergeworlds are certainly a stretch of metric engineering.
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@o11o1 Remember, it's never the same wormhole twice. Stargates don't make wormholes, they work with what ER=EPR gives them. The assorted fancy mechanisms just handle the inflate/transit/controlled-deflate cycle, not any sort of ad-hoc creation. As for communications, the squirt routers aboard the stargates use the same process to open up periodic "pin-prick" wormholes to exchange data with multiplexed comm lasers. Being such small holes, they can do this without having drift issues for the most part. Although timelike drift has been known to result in packets arriving out of order. (edited)
15:49
Fortunately, most packet-based communication protocols already include that much provision for time travel. 😃
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To be honest, lookint at it, size of the transit, doesn't matter.
15:49
If the time axis has to move to keep things block-synchronized, it will.
15:50
The only arguable difference you might find is that, per consistency protection, "the weakest link breaks first".
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Only if it would otherwise violate global causality.
15:50
That's not a usual consequence of receiving the </a> before the <a>, and all.
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The phrasing underselled the generality of the weakest links breaking first @Unknown. It is just the direct result of the instabilities leading to collapse earlier in wormhole with lesser mass. And once they collapse the "time machine" stops working.
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Hmm, yeah, you're right, I was misunderstanding it
16:24
i was exaggerating with "the entire network collapses", but i thought that it would pretty invariably take out the entire path that formed a CTC
16:24
i read up a bit, including https://eldraeverse.com/2017/09/13/sidebar-fixed-wormholes/ and realized that its actually potentially only the weakest link in the chain
(An in-universe explanation as to why the Empire, et. al., prefer to use their special – i.e., yes, per here, space-magic enhanced – wormhole technology.) A common question among newcom…
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MarcusAurelius 07/26/2019 4:25 PM
Though this can lead to fun stuff like the causality attacks of Sev’s AT setting, where two networks try to collapse each other
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Economic-geometric warfare with a sidenote of "what do you mean they‘ll have three decades to fortify?!"
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0111narwhalz 08/06/2019 2:58 AM
#fanfic »
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i think i see what you mean
02:58
but from a different angle
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0111narwhalz 08/06/2019 2:59 AM
When you transform an I/O pair to an internal state, you may be making stuff up.
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and in all likelyhood, if you're simulating all possibilities and weighing them equally, you're simulating infinitely more unlikely and wrong internal states
03:00
now that i think about it, you're right
03:00
you can't do this with a perfectly chaotic system at all
03:00
you have to sort of... reduce it
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0111narwhalz 08/06/2019 3:01 AM
You can't do it even if you know absolutely everything about the algorithm
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because you don't know the current state, and for many algorithms that's also vital
03:02
but at the same time, things along this line are plausible given enough other knowledge
03:02
you can take, for instance
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0111narwhalz 08/06/2019 3:02 AM
If it's a chaotic system, the I/O pair doesn't tell you very much at all about the internal state.
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hmm, the example i had turned out to be bad
03:03
but what about situations, in general, where you can reasonably infer the internal state
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0111narwhalz 08/06/2019 3:03 AM
Those are not chaotic systems.
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no, they're not
03:04
but how common are strictly chaotic systems
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0111narwhalz 08/06/2019 3:04 AM
surprisingly
03:04
consider:
03:04
The prototypical example of a chaotic system is the double pendulum.
03:05
Let's say you know exactly where the bob is, and its velocity.
03:05
Now, there's not a lot that you don't know about this system, because of physical constraints.
03:06
However, the middle pivot could be in one of two positions.
03:06
And your information is not sufficient to determine this.
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you can't predict it, by my understanding
03:07
but at the same time, that sort of works as a example for me as well; double pendulums are good-enough predictable within certain bounds
03:07
(actually a triple pendulum, but eh)
03:08
of course, i suppose in that example
03:08
you know the internal state
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0111narwhalz 08/06/2019 3:08 AM
Now imagine if you had the same double pendulum, with your information being just the position and velocity of the proximal link.
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yes, that would be too limited
03:09
that robot, for instance
03:09
wouldn't be able to function if it only had that information
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0111narwhalz 08/06/2019 3:10 AM
You now have not one bit of uncertainty, but instead an entire R² of uncertainty.
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so there are now, more-or-less, four possible states of the system and you can't tell which it could be
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0111narwhalz 08/06/2019 3:12 AM
false
03:12
There are a literally uncountably infinite number of possible states.
03:12
oh i was misthinking it, yeah
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0111narwhalz 08/06/2019 3:12 AM
You don't know the position or velocity of the bob, and you can't constrain it like we did earlier.
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i suppose then, it becomes a question of
03:14
"when does it become a chaotic system as such"
03:14
not just in the pendulum example
03:15
but in general, for extremely complex systems
03:15
like, say, the Taylor situation
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0111narwhalz 08/06/2019 3:15 AM
Well, if you can use two frames of the information you do have to deduce most of the information you lack, it's not chaotic.
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but the problem is, depending on where you draw the bounding lines on the "system", it varies a lot
03:16
because in reality
03:16
a lot of systems have immense possible starting states that are considered identical, and similarly many possible endstates that are similar
03:17
a ball bouncing against a wall is a highly predictable system if you know basic information that can be summed up in a few lines, but there are countless possible combinations of atoms for the ball that are considered "the same"
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0111narwhalz 08/06/2019 3:17 AM
If, for example, you know all of the double pendulum's state variables, but you have a finite resolution, your resolution errors will accumulate over time.
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the problem is, we can't use that to easily relate to real systems
03:18
a ideal double pendulum is a purely mathematical concept
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0111narwhalz 08/06/2019 3:19 AM
Well, look at a real pendulum.
03:19
As in, a weight on a bit of string.
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it relates to ideal mathematical pendulums fairly consistently, yes
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0111narwhalz 08/06/2019 3:19 AM
Those are only simple systems when the string is 1. rigid and 2. of infinitesimal mass.
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but yeah, the problem is that it doesn't relate directly
03:20
you might be able to predict a thousand swings of a physical pendulum within acceptable accuracy with a mathematical pendulum, but not necessarily as time goes on, because the systems are different enough that they'll diverge eventually
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0111narwhalz 08/06/2019 3:21 AM
When you have, say, a bit of string with no bob, it's actually more like a long chain of pendulum links.
03:21
Consider how hard it is to predict the path of a double pendulum.
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its essentially unpredictable without perfect information
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0111narwhalz 08/06/2019 3:22 AM
It's even only approximately predictable for a very short time.
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but the problem is that everything is like that
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0111narwhalz 08/06/2019 3:23 AM
exactly
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but there are predictable things in reality
03:23
that we consider non-chaotic systems
03:23
because we don't tightly define the possible endstates, or take the predictions to extremes that require too much information
03:24
but the question then, is "where is that ever-moving line"
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0111narwhalz 08/06/2019 3:24 AM
Take a practical example of a chaotic system: Orbital mechanics.
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non-deterministic but increasingly accurately predictable with more computing power and info
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0111narwhalz 08/06/2019 3:25 AM
When you have only two bodies, it's easy: Keplerian.
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well, except for 2 body and a few other things, yeah
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0111narwhalz 08/06/2019 3:25 AM
When you get any more, there is no analytic solution.
03:25
You have to solve it iteratively.
03:26
And if your iterations are a little too coarse, you'll start to diverge from a simulation wherein the iterations are finer.
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but what i mean here, is in a literal sense that is chaotic
03:27
but we don't consider it so within certain bounds
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0111narwhalz 08/06/2019 3:27 AM
There are systems which are predictable within the timescales and the resolution we expect.
03:28
Electricity, for example, is highly predictable.
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and nothing is predictable as time approaches infinity or resolution approaches perfect
03:28
well, not pretty much any real system, anyway
03:28
but what i'm saying is "where is the line"
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0111narwhalz 08/06/2019 3:28 AM
Because its chaotic noise is at such a small resolution, it remains predictable over long timescales even with large resolution error.
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the problem is that we want to figure out if you can take a situation X with acceptable start-and-end resolution Y, using Z computing power, and get a plausible/not plausible answer
03:30
because that's the question that applies for all real systems
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0111narwhalz 08/06/2019 3:30 AM
The location of the "line" depends on your timescale, your input resolution, and your acceptable error.
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exactly
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0111narwhalz 08/06/2019 3:30 AM
You should probably start with that last V:
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i don't think i was quite right with my earlier prediction of "infinite computing power makes situation X non-chaotic for arbitrarily small Y"
03:31
but if i had to describe the general relationships
03:32
as Z increases, chaoticism decreases. As Y increases, chaoticism increases. As the complexity and/or time scale of X increases, chaoticity increases
03:32
so you get the reasonable conclusion of "generally, more computing power makes chaotic systems effectively predictable"
03:33
but the question is, where are the cutoffs?
03:33
those relationships probably don't hold true to infinity
03:33
so at some point you reach a point where computing power alone can't necessarily decrease the chaoticism
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0111narwhalz 08/06/2019 3:34 AM
At a certain point, you can iterate at Planck scales, which as far as we know, is the resolution of the actual physical system.
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but you still need Y to be at those resolutions
03:35
because Y defines both the starting information available (the "error" on the starting state"), as well as the acceptable end states
03:35
and those scales are impractically close to infinity for most purposes
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0111narwhalz 08/06/2019 3:36 AM
If you have Perfect Knowledge and Infinite Computation, chaotic systems are predictable.
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assuming deterministic physics, which is non-true in this situation
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0111narwhalz 08/06/2019 3:36 AM
But if you only have one of those?
03:37
Nondeterministic systems are on a whole other level to mere chaotic systems.
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and its even worse
03:37
because its non-deterministic and non-probabilistic
03:38
which basically means you cannot make predictions about it, at all
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0111narwhalz 08/06/2019 3:38 AM
Incomplete knowledge but infinite computation? Well, sure, that's exactly how it would happen if it was like that, but you don't know which "that" it is
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the non-determinism becomes pure error no matter any other factors
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0111narwhalz 08/06/2019 3:38 AM
Perfect knowledge but distressingly finite computation? Predictable in the short term, approximate in the medium term, "I dunno" anywhere past then.
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thankfully there's not that much of it, i guess.
03:39
and these are the hard bounds that are indicated by the general relationship
03:39
but the problem is, we really only have two absolute truths here
03:40
ignoring the non-determinism, because it ends up not mattering in any achievable situation
03:40
infinity computing+infinite knowledge=perfect predicability
03:40
no computing+no knowledge= no predictability (edited)
03:40
any values other than those are not known precisely
03:41
and sure, that doesn't sound horrible, not knowing the precise values of a already imprecise thing
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0111narwhalz 08/06/2019 3:41 AM
The sense I got from the fact that there are AI Overlords which can brute-force solutions to largely unsolvable problems, start to finish, is that they, at least, have infinite computing and infinite knowledge.
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there are, yeah
03:41
i was gonna go back and bring it up in a bit
03:41
but what i'm kinda interesting in here is
03:42
"how predictable is the Taylor-system, given the approximate known information available (roughly human senses), and rough computational ability (computronium moons)"
03:42
the problem is
03:42
this is in itself non-answerable
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0111narwhalz 08/06/2019 3:43 AM
Resolution? Not a lot unless specific instrumentation.
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because we don't have enough information to determine much about the meta-system of predictability
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0111narwhalz 08/06/2019 3:43 AM
Computation? A whole heckin' lot, actually.
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we know two values for sure on a...
03:43
three dimensional graph
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0111narwhalz 08/06/2019 3:44 AM
R²=>R¹
03:44
is what we're dealing with
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R being what?
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0111narwhalz 08/06/2019 3:44 AM
Real numbers.
03:44
R¹ is the real numbers, R² is the space defined by two real numbers, and so on.
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oh okay
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0111narwhalz 08/06/2019 3:45 AM
(technically it's only the real numbers between 0 and 1 inclusive, but it turns out that's also all of them)
03:45
(numbers get weird when you start dealing with all of them)
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all real numbers, if you ignore the decimal right?
03:46
because you're not going to find 2 in there, but .2 is certainly there
03:46
same with all other values up to countable infinity
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0111narwhalz 08/06/2019 3:46 AM
The infinity of real numbers between 0 and 1 is equal to the infinity of the real numbers from zero on.
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yeah, its countable infinity
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0111narwhalz 08/06/2019 3:46 AM
Because you can transform the one to the other.
03:47
Nope, it's uncountable.
03:47
0.
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between 0 and 1 is uncountable
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0111narwhalz 08/06/2019 3:47 AM
What's next?
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but they map to all countable numbers
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0111narwhalz 08/06/2019 3:47 AM
no, they actually don't
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oh, right, you're right
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0111narwhalz 08/06/2019 3:47 AM
Refer to Cantor's proof.
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you do get values that aren't real numbers
03:48
like 0.00001, or so on with any number of zeros
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0111narwhalz 08/06/2019 3:48 AM
uh no that's a real number
03:48
wait
03:48
i'm stupid
03:48
i thought we were talking about
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0111narwhalz 08/06/2019 3:48 AM
If you don't need a special symbol to refer to it, it's a real number.
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whole numbers
03:48
this entire time i thought we meant whole numbers
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0111narwhalz 08/06/2019 3:48 AM
oh oops
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which is countably infinite
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0111narwhalz 08/06/2019 3:49 AM
yep
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and which does not map to the uncountably infinite between 0 and 1
03:49
because, for instance, 0.1, 0.01, and so on to infinity 0s (edited)
03:49
and infinitely other many examples
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0111narwhalz 08/06/2019 3:49 AM
(a countably infinite number of zeros, I might add :V)
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this is true
03:50
and then all real numbers exist inbetween 0 and 1
03:50
if you just move the decimal
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0111narwhalz 08/06/2019 3:50 AM
The number of pairs of integers is also the same infinity as the number of single integers.
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6.157 exists as 0.6157
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0111narwhalz 08/06/2019 3:51 AM
It's more that there's a procedure to do it that maps them one to one.
03:51
yeah, i'm really not good at memorizing laws and proofs
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0111narwhalz 08/06/2019 3:52 AM
I don't know the procedure, but I do know it exists.
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so a lot of the stuff i understand conceptually, but through a different... 'route', i guess
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0111narwhalz 08/06/2019 3:52 AM
hey that's math :V
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i'm actually notoriously bad at understanding things through numbers, in general
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0111narwhalz 08/06/2019 3:52 AM
There's an entire field devoted to transforming problems you don't understand into problems you do V:
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oh nice
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0111narwhalz 08/06/2019 3:53 AM
(if such a transformation exists, the two problems are described as "isomorphic")
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oh yeah, that's sort of the category the whole p=np problem is in
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0111narwhalz 08/06/2019 3:54 AM
aye
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because it's asking whether they can be translated between the two (and in the process become computationally much easier)
03:54
well, less "easier" than "possible"
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0111narwhalz 08/06/2019 3:55 AM
If a P and an NP problem are isomorphic, you can solve the would-be NP problem in a time characteristic of the P problem.
03:55
(i.e. polynomial time)
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yes, one category is only verifiable in polynomial time, the other is computable in polytime
03:56
and aside from the blow that'd deal to cryptography
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0111narwhalz 08/06/2019 3:56 AM
There are some NP problems that can be reduced to P by the use of clever cheats like oracles and quantum computation.
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mathematical proofs are verifiable in polynomial time, so if you can make them in P you can prove stuff completely automatically because most proofs are of reasonable length
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0111narwhalz 08/06/2019 3:57 AM
mhm
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oh, huh
03:57
that just gave me a thought
03:57
i wonder how the uhh
03:57
don't remember the name
03:57
"time travel computer" i guess
03:58
works in-universe
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0111narwhalz 08/06/2019 3:58 AM
the oracle?
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i think so yes
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0111narwhalz 08/06/2019 3:58 AM
As I understood it, it sets up a loop in which there are three possibilities:
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isn't a oracle just a turing machine with a part that can be asked a question and it always gives the right answer?
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0111narwhalz 08/06/2019 3:58 AM
1. Paradox or inconsistency (forbidden by physics)
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more-or-less
03:58
yeah exactly
03:58
paradox, or right solution, or it breaks creatively
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0111narwhalz 08/06/2019 3:59 AM
2. Machine breaks (unlikely and also obvious)
03:59
3. Right answer
03:59
One is impossible, and between the remaining two it is vastly more likely to return the right answer.
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what i wonder is
03:59
how is "likelyhood of right answer" determined
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0111narwhalz 08/06/2019 4:00 AM
by how many times it breaks ⍩
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vs how many times it randomly produces the right answer?
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0111narwhalz 08/06/2019 4:00 AM
yep
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wouldn't that mean its completely unrelated to complexity then, and only depends on solution length?
04:01
answer length,i mean
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0111narwhalz 08/06/2019 4:01 AM
mmm not quite
04:01
But maybe?
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0111narwhalz 08/06/2019 4:01 AM
I don't know.
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depends on how it gets the data out
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0111narwhalz 08/06/2019 4:01 AM
I read half the paper that got linked before my comprehension stopped.
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if its basically "heres a decay counter sitting next to a bit of radioactive metal. If it beeps in morse code, verify it. If it isn't right, make paradox"
04:02
then it's purely a question of the length of the answer, compared to the likelyhood of breaking
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0111narwhalz 08/06/2019 4:02 AM
"Listen for an answer. If it's right, send it back. Otherwise, send this pre-negotiated wrong answer."
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that's the actual functionality, yeah
04:03
the problem is
04:03
how dat work
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0111narwhalz 08/06/2019 4:03 AM
"In the meantime, assume it's right and get on with the thing you were trying to do with it."
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we know the likelyhood of getting a right answer if its coming from a clear source
04:04
but how does information derived from CTCs (and thus being definitionally sourceless) work?
04:04
we don't know
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0111narwhalz 08/06/2019 4:04 AM
I suspect this question is getting too close to the metal for what is essentially low-grade ontotech.
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fair enough
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0111narwhalz 08/06/2019 4:05 AM
But we are in technicalities, so who knows.
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though the solution might be something easy like "it's exactly the same as radiation morse-code, but with less failchance"
04:05
in other words
04:06
if there is 1 possible correct output, and N possible outputs of the same length or less, it has a likelyhood of 1/N
04:06
so the fail chance has to be even less than that for the device to function
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0111narwhalz 08/06/2019 4:06 AM
There's also the possibility that you get the wrong answer to a critical question, and are exploded before you can verify it.
04:06
That's a valid resolution :V
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i think that falls under "fail chance"
04:07
because it's either paradox, or right answer, or breaking in a creative and unlikely manner
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0111narwhalz 08/06/2019 4:07 AM
FutureTimeMachineNotFoundException
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that's the sum total of all plausible options
04:08
because the entire design of the device, if it works properly, is to replace "all wrong answers" with "paradox"
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0111narwhalz 08/06/2019 4:08 AM
yep
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so definitionally, it either does that, or breaks,
04:09
wait
04:09
i just actually remembered something really important
04:09
give me uhh
04:09
like
04:09
2 minutes to try and find a article
04:10
found it in record time
04:10
RESPLENDENT EXPONENTIAL VECTOR PROJECT EXECUTION COMMITTEE PROJECT PROPOSAL 6200/X/113 – “PROBABILITY KILN” SUMMARY: A proposal to make use of moiric-temporal mechanics for engineering functions. I…
04:11
you can use this system to manipulate purely chaotic systems without perfect knowledge or computation
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0111narwhalz 08/06/2019 4:12 AM
Simple time loop:
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also it apparently does really damned weird stuff if you take it to a extreme
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0111narwhalz 08/06/2019 4:12 AM
Input the instructions you just got from the time machine.
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see: habitat that turned into a indestructible, perfectly reflectivesphere
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0111narwhalz 08/06/2019 4:12 AM
If they result in the output you want? Retransmit them back.
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yeah, basic CTC
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0111narwhalz 08/06/2019 4:12 AM
If they don't? Retransmit all zeros.
04:13
maybe i'm using the wrong term here
04:13
i think i am, "closed timelike curve" is actually something else sorta-related, whoops
04:13
replace every time i've said "CTC" with "stable time loop"
04:14
and that's the whole idea of stable time loops
04:14
you end up with a situation where information "creates" itself, in reality having no real origin
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0111narwhalz 08/06/2019 4:14 AM
aye, bootstrap paradox
04:15
which as I recall is a totally fine kind of paradox in the Eldraeverse
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exactly
04:15
they use it on a regular basis
04:15
the question is kinda "how do they work, probability wise"
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0111narwhalz 08/06/2019 4:15 AM
"very well, thank you"
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I figure it's just a matter of the likelyhood of the information appearing from pure noise
04:16
so, low, but not ludicrously low for, say, a few sentences
04:16
because if we're just using lowercase letters, thats 26^n where n is message length
04:17
assuming the only possible outputs are lowercase letters
04:17
that's a interesting question in itself, and there's also the fact that
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0111narwhalz 08/06/2019 4:17 AM
If you can constrain the solutions, it's much easier.
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that too, yeah
04:18
but the more you constrain it, the easier it would be to just check every answer
04:18
because by definition, using it in this way, all the solutions are verifiable
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0111narwhalz 08/06/2019 4:18 AM
For instance, an n-letter word typically has substantially less than 26^n information.
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this is true
04:19
ideally you'd just want a bit-representation of a maximally compressed proof
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0111narwhalz 08/06/2019 4:19 AM
So you pull a compressed output out of the oracle.
04:19
Maximum lossless compression, because if you could guess you would
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what's interesting though is, evidently, you can also have things that aren't precisely... verifiable come out
04:20
like that time a book author tried to pre-write his books in advance, and it produced a apology note from himself that that didn't work
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0111narwhalz 08/06/2019 4:20 AM
It was consistent, though.
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it was consistent, but that's a even bigger question
04:21
with a proof machine
04:21
the outcome is straightforward
04:21
assuming i'm right about it being entropy based
04:21
you get the right answer, or the most likely failure mode of the device, whichever wins the dice roll
04:22
the information has no true source, but its production is easily understood
04:22
how does that work with, say, sending a message to yourself
04:22
that's... probably a detailed ontotech problem, actually
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0111narwhalz 08/06/2019 4:23 AM
I'm more interested in how it works if you try to destroy the note halfway.
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also that
04:23
hmm
04:23
now that i think about it
04:23
stable timeloops sorta relate to chaotic systems
04:24
they give you absolute accurate information of the end state
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0111narwhalz 08/06/2019 4:24 AM
I suspect the solution is that, if the information that comes out has any way to get back in, it will (edited)
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i think what happens is sort of a chaotic system in reverse
04:25
the system becomes deterministic, within constraints of the known end state
04:25
you know, for a fact that X information will go back
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0111narwhalz 08/06/2019 4:25 AM
But if there is no way, it will slag itself every time.
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everything else is chaotic, in a sort of mirror-image of trying to make chaotic systems deterministic
04:26
and in general, you get the deterministic outcome that wins the dice roll
04:26
so either a likely outcome, or a more likely failure mode
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0111narwhalz 08/06/2019 4:26 AM
When you use an oracle, events lock.
04:27
You must produce that outcome, or the oracle failed.
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no, a event locks
04:27
you know, for absolute fact
04:27
the exact state of a exactingly specified system at a exact moment
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0111narwhalz 08/06/2019 4:28 AM
(see also: Odin's reluctance to precogitate about Ragnarok)
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that cannot constrain all systems
04:28
just like how imperfect information limits the possible computed determinism of chaotic systems
04:29
the limited amount of perfect information limits the possible chaoticness of the deterministic system
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0111narwhalz 08/06/2019 4:29 AM
Somehow, somewhen, someone must feed that information into the oracle's future end.
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yes, that's a absolute given
04:29
well, wait
04:29
no, its not
04:29
when you get the message
04:29
you know
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0111narwhalz 08/06/2019 4:29 AM
Or the oracle failed.
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for absolute fact
04:30
one thing happened:
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0111narwhalz 08/06/2019 4:30 AM
There are no other possibilities.
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that information that you just recieved, was sent back in time. Possibly from a known time.
04:30
its technically possible for the oracle system to break in a manner that sends the information
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0111narwhalz 08/06/2019 4:30 AM
I think oracles only work continuously.
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all you know for sure is that at X time, Y information goes back
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0111narwhalz 08/06/2019 4:31 AM
That is, one oracle endpoint can only connect to itself at another time.
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the rest of the deterministic system is completely unknown definitionally
04:32
remember here, functionally, a stable time loop with just a message isn't quite the same as a oracle
04:32
it's not being verified or anything
04:32
a oracle uses parodoxes to limit the possible messages recieved
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0111narwhalz 08/06/2019 4:32 AM
Which means you can't connect a new oracular machine to the one you already have, unless you harvest its magic bits.
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without a oracle but still with a stable time loop, the messages aren't limited by anything
04:33
you just know, for a absolute fact, that whatever message just popped out of the air will be sent back somehow
04:33
this is the situation that, for instace
04:33
uhh
04:33
From Neithe Daphnotarthius the Elder to Neithe Daphnotarthius the Younger, greeting. This message is not the manuscripts you expected to be delivered the day after having your brilliant idea, regre…
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0111narwhalz 08/06/2019 4:34 AM
Either the message gets sent back, or the message appeared randomly.
04:34
i wonder if we should assume that you can verify that the message came from the future in all scenarios
04:34
even if the content isn't bounded by a designed system
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0111narwhalz 08/06/2019 4:36 AM
Is "information came from noise" distinguishable from "information came from the future?"
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exactly, that's the question
04:36
should we assume "yes" or "no"
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0111narwhalz 08/06/2019 4:37 AM
You can make the answer moot if it's verifiable information.
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because something like a proof-machine can't really enforce that without also limiting the possible messages
04:37
but if you think about it
04:37
the message is constrained by probability all the same
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0111narwhalz 08/06/2019 4:37 AM
You can verify a proof.
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yes but what i mean here is
04:37
the message that suddenly exists
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0111narwhalz 08/06/2019 4:38 AM
If it's distinguishable, oh well—you have to do it the hard way, I guess.
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is the most likely output of the system X time from then
04:38
like, how a proof machine rolls the dice for either "right answer" or "creative failure"
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0111narwhalz 08/06/2019 4:38 AM
If it's indistinguishable, who cares—you have the right answer, sweet.
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a less constrained message rolls the dice of physics
04:39
in a practical example
04:39
if you get a message from yourself
04:39
it is far more likely that you will simply write it to yourself and send it at that time
04:39
as opposed to, for instance, a time machine spontaneously forming out of a cloud of hydrogen and sending it back
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0111narwhalz 08/06/2019 4:40 AM
>wait, that's how we got this time machine
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techically, only information goes back
04:40
the time machine has to be built
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0111narwhalz 08/06/2019 4:41 AM
it spontaneously formed out of a cloud of hydrogen, though
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it's mentioned somewhere else that sending matter back is nigh-impossible because the quantum state has to have remained completely unchanged
04:41
well, thats the thing
04:42
no matter transmission implies that there's either 1 time machine that has to keep existing, or two that exist at the right moment
04:42
it can't send itself back
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0111narwhalz 08/06/2019 4:42 AM
clearly the entire purpose of the universe is to close a loose loop of the last go-around
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actually, that's what i was sortof getting at earlier
04:42
a closed time loop like this is sort of the inverse of a chaotic system prediction
04:43
instead of having imperfect information about the present
04:43
you get absolutely perfect information about one very-tightly-constrained portion of the future
04:43
and so it becomes a line of chaoticism>determinism as time goes on
04:44
the overall approximate deterministicness of the area increases as you approach that point, peaks, and then decreases from there (edited)
04:44
i wonder how computation plays in
04:44
i guess if you take that perfect information and run it backwards, you increase the determinism from that time backwards?
04:45
this is also really interesting because at its core
04:45
it lets you take a chaotic system and define a endstate, perfectly
04:45
that's even what a oracle is doing, technically
04:45
it's forcing the highly chaotic system of itself to be either "this right answer, or a very unlikely failure mode"
04:46
RESPLENDENT EXPONENTIAL VECTOR PROJECT EXECUTION COMMITTEE PROJECT PROPOSAL 6200/X/113 – “PROBABILITY KILN” SUMMARY: A proposal to make use of moiric-temporal mechanics for engineering functions. I…
04:46
for manufacturing
04:46
taking low-probability events and forcing them to become usefully-likely
04:49
... huh
04:49
@Overmind did we just figure out how, generally, the Weakly-Godlike use stable time loops for computation?
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To a reasonable extent, yes.
01:00
Although a qualified temporal mechanic from the 'verse would point out that you don't actually enforce determinism this way: it's just that your perception of events and the causal chains that order events aren't all pointing in the same direction.
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makes sense, i suppose; effectively you have a, well, loop
01:15
so the events at both ends of the time loop are directly connected, just as much as, say, the events of any other physical system are connected between any time X, and X+1
01:16
(or alternatively they might be the same event in two places in time at once)
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0111narwhalz 08/07/2019 1:26 AM
simultaneity is squishy enough without literal time travel getting involved
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i'm not sure whether it'd be simultaneity or just the next instant
01:51
like, for instance, a photon, and the same photon but 1 plank time later
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0111narwhalz 08/07/2019 1:52 AM
well the thing is that the order of events outside of one another's is entirely dependant on reference frame
01:53
but here you have events which are ordered, but on the wrong sides of their light cones
01:58
maybe it'd help to look at how it's actually done, to get a better idea of how it works
01:58
the only method i'm aware of is essentially "tangle through time"
01:59
where you have tangle that transmits a message to itself, with a time offset
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0111narwhalz 08/07/2019 2:00 AM
You could do it with a bad wormhole arrangement, as long as you kept the vacuum appropriately vacuous.
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isn't there a thingy where virtual particles multiply infinitely?
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0111narwhalz 08/07/2019 2:00 AM
(so there's no danger of the good old time clone cascade)
02:00
oh yeah virtual particles shit
02:01
gorram quantum foam
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with the tangle method, i guess it would technically qualify as the same event?
02:02
because you're using nonlocal hidden variables to communicate... somehow.
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0111narwhalz 08/07/2019 2:02 AM
well—hm
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my guess is that you somehow tweak the value of one of the variables, and measure it on the other end?
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0111narwhalz 08/07/2019 2:03 AM
You have to produce a time loop, right?
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but that would imply a infinite, or very large number of variables
02:03
i'm just trying to figure out how tangle probably works
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0111narwhalz 08/07/2019 2:03 AM
But that doesn't mean you have to produce a regular loop.
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because if the ultimate communication method is a change in a nonlocal variable across time, then you know that you're essentially looking at the same event in two places in time at once
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0111narwhalz 08/07/2019 2:04 AM
So there's not necessarily a path which takes an inconvenient virtual particle through the wormhole, to the other end, and then back.
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does it count if the loop is timelike?
02:05
err, the path*
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0111narwhalz 08/07/2019 2:05 AM
You can contract and dilate wormhole endpoints at will.
02:05
A virtual particle wouldn't be able to make it from one endpoint to the other, because they have limited lifespans.
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to be honest i'm not entirely sure how virtual particles work conceptually
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0111narwhalz 08/07/2019 2:07 AM
From what I understand, they're sort of like noise on the probability distributions?
02:08
And sometimes they do stuff and exist, and sometimes they don't, because they never did anything.
02:09
(or something)
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skimming wikipedia, it seems like
02:10
uncertainty means that the quantum foam is effectively fluctuating, and sometimes the fluctuations are large enough to effectively be a particle, because particles are themselves fluctuations in the foam
02:11
but they don't necessarily have all the same properties, and they aren't permanent because of "THING I DON'T KNOW" and because they don't show up on "THING I DON'T KNOW"
02:12
nnno idea how that works, but it sure sounds like they're time-transient so yeah sure i guess time displacement is okay?
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0111narwhalz 08/07/2019 2:13 AM
To make them "stick," you have to put the mass-energy in.
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i guess in practice, there's no way to get a wormhole with one end time displaced forward that we know of
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0111narwhalz 08/07/2019 2:13 AM
Otherwise they go away after a while, and they can't carry momentum or energy.
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we know that wormholes with backwards displacement (a spacetime path length between them >0) are theoretically possible, and they explode if you move them such that the spacetime path = 0
02:14
so normally you shouldn't be ableto get one with a negative spacetime path length, unless you can create one with that property immediately (edited)
02:15
but i think stargates... kinda do that?
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0111narwhalz 08/07/2019 2:15 AM
just look at the other end of a regular time-displaced wormhole
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0111narwhalz 08/07/2019 2:16 AM
(which gets you the interesting problem of giving an oracle to the past instead of getting one from the future)
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what i mean is
02:16
if you make just a normal, permanent wormhole
02:17
the spacetime path is greater than 0; it's absolutely impossible for information to take a path faster than light
02:17
this is true even if you arrange them so that, say, they're 100 light years apart, but the one on the far end is 99 light years in the "past"
02:17
such that if you shine a laser at that end, and then walk through, it still takes a year to see it show up
02:18
if you try to move them so that one end is in the path, such that you can aim a laser at the other end and then peek through and see it arrive before you press the trigger
02:19
(that is, information can pass through faster than a normal space path, so it has a negative distance between the two ends in space time)
02:19
then, well
02:19
you get the virtual particle multiplication (edited)
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0111narwhalz 08/07/2019 2:19 AM
so what if you construct such a wormhole
02:20
(100LY away, 99Y in the past)
02:20
shoot a laser past it, walk through, wait a year for the laser, right
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0111narwhalz 08/07/2019 2:21 AM
but what if you walk through, shoot a laser back, past it again, and then walk back through
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what do you mean "past it again"
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0111narwhalz 08/07/2019 2:22 AM
from the far end to the near end via flat space
02:22
You're 100LY away, 99Y in the future.
02:23
You traverse the wormhole and arrive… 199 years before the laser is seen.
02:23
right?
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so you walk through, fire a laser at where you were at first, and then
02:23
you mean fly to it via flat space?
02:24
walk through, fire laser at other end, fly back via flat space?
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0111narwhalz 08/07/2019 2:24 AM
okay we need labels
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i'm just not sure what you meant by "past it again"
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0111narwhalz 08/07/2019 2:24 AM
Origin: the point at which the zero-displacement endpoint is kept
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alright
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0111narwhalz 08/07/2019 2:25 AM
Destination: the point at which the displaced endpoint is kept.
02:26
We'll say Destination is 100LY displaced in space and -99LY displaced in time.
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alright
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0111narwhalz 08/07/2019 2:27 AM
Such that in the time it takes for you to traverse the wormhole from Origin to Destination, the light from a laser fired from Origin has already been there for one year.
02:27
(wait, that doesn't make sense hold on)
02:28
[hard disk seek noises]
02:28
okay so it takes 100Y for light to get from Origin to Destination via flat space
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0111narwhalz 08/07/2019 2:29 AM
It takes zero proper time to get from Origin to Destination via the wormhole, but you arrive 1 year after the light that took the long way does.
02:30
Therefore Destination must be displaced by -99 years, okay.
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1 year before
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0111narwhalz 08/07/2019 2:31 AM
So the spatial displacement plus the temporal displacement 100-99=1
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0111narwhalz 08/07/2019 2:31 AM
No, you cannot arrive before the light
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no i see what you mean
02:31
i misread it, yeah you're right
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0111narwhalz 08/07/2019 2:31 AM
That total displacement has to equal or exceed zero.
02:32
(if it's equal to zero you're just moving at exactly lightspeed)
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wait, no
02:32
i think i was right there
02:33
going from origin to destination via the wormhole takes 0 time, but you arrive 1 year before the light that took the long way reaches it
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0111narwhalz 08/07/2019 2:33 AM
uh
02:34
still can't antedate your cause though
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if you arrived 1 year after, that means you could go through and see a light pulse before you sent it
02:34
well, okay, how about this
02:34
you aim a light pulse at the other end of the wormhole, so it flies through
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0111narwhalz 08/07/2019 2:34 AM
no, you arrive after the light's gotten there and been detected
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by walking through the wormhole, right?
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0111narwhalz 08/07/2019 2:34 AM
you arrive after your cause in every case
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no, what i mean is
02:35
you are saying
02:35
"you fire a light pulse at the Destination. You immediately walk through, and arrive 1 year after the light has gotten there and been detected" (edited)
02:35
right?
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0111narwhalz 08/07/2019 2:35 AM
Yes.
02:35
what if i sit a person at the other end, and tell them to watch for a light pulse
02:36
and if they see one, come back and break my laser pointer
02:36
and then wait a year, and shoot the laser
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0111narwhalz 08/07/2019 2:36 AM
we aren't there yet
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alright
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0111narwhalz 08/07/2019 2:37 AM
We need to get the Origin→Destination transit figured out first.
02:37
So your light gets there a year before you do.
02:37
Physics is happy.
02:37
Now let's consider Destination→Origin
02:38
If the displacement in space is unsigned—because distances are the same either way—but the temporal distance is signed
02:38
You now have a coordinate transit time of 100+99=199
02:39
Which means these wormholes are effectively one-way, because going O→D and then D→O takes 200 years longer than light would take to make the same round trip.
02:40
i.e. twice as long
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that's impossible though
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0111narwhalz 08/07/2019 2:41 AM
Which—hey, .5c is not terrible
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wormholes are a path through space
02:41
you could tie a rope to a rock and pull it through, and then pull it taut
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0111narwhalz 08/07/2019 2:41 AM
And by your proper time it's zero time.
02:42
It's just zero time that… doesn't work?
02:42
So I think that means temporal displacement can't be signed.
02:43
If temporal distance is unsigned, though, you still can't win, because your round trip is 2 years longer than light.
02:44
This kind of wormhole, therefore, will shred anything that comes through it by destroying its bonds by time shear.
02:44
Or something?
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it can't
02:44
that's not how wormholes work
02:44
its literally a path through space
02:45
just one that doesn't follow normal topology
02:45
space-time works normally while flying through a wormhole
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0111narwhalz 08/07/2019 2:45 AM
So a path through space has to follow "path through space" rules.
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0111narwhalz 08/07/2019 2:45 AM
In particular, light can go through it.
02:46
Which means that your wormhole should be able to transmit your cause just as well as it can transmit you
02:46
Right?
02:47
let me think
02:47
so in the previous examle
02:47
example*
02:48
you fire a laser from Origin to Destination. That's a distance of 100LY but it's displaced favorably by 99 years, so if you walk through (or just look through and watch for the pulse) you'll see it arrive a year after you fired it, subjectively
02:49
if you do the reverse; fire a laser from destination to origin, it would take 199 years to see, i think
02:49
or... would it
02:49
hmm
02:50
i mean, the time displacement has to be signed, right?
02:51
okay, hypothetical
02:51
you have magic that lets you see a laser beam in flight
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0111narwhalz 08/07/2019 2:51 AM
Even if the temporal displacement is unsigned, the total time of the round trip via flat space is 200 years, and via wormhole is 202 years.
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so you're sitting on the destination
02:51
and you see that light pulse you sent one year ago arrive
02:51
so if you had arbitrarily good eyes
02:52
you could look at the far end, and see yourself holding the laser and pressing the trigger at that moment
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0111narwhalz 08/07/2019 2:52 AM
Then walking through the wormhole.
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0111narwhalz 08/07/2019 2:52 AM
A year later, you would come out.
02:52
you look at the far end, see you shoot the laser (and it blinds you at the same time, because it appears to arrive instantly after that event)
02:53
and then you see yourself walk through
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0111narwhalz 08/07/2019 2:53 AM
wait
02:54
You can't see yourself do anything, because that would mean you got where you are before your light did.
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0111narwhalz 08/07/2019 2:55 AM
So let's say I am watching a hypothetical person named Steve carry out the experiment.
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0111narwhalz 08/07/2019 2:55 AM
At the start of the experiment, I am sitting on Destination, he on Origin.
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0111narwhalz 08/07/2019 2:55 AM
We set our watches by the laser flash.
02:56
which laser flash
02:56
describe the setup
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0111narwhalz 08/07/2019 2:56 AM
Steve's procedure is as such:
02:57
1. Fire laser 2. Traverse wormhole 3. Return via wormhole
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"traverse" meaining?
02:57
he just walks through to destination side, and walks back?
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0111narwhalz 08/07/2019 2:57 AM
"go through"
02:57
yes
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0111narwhalz 08/07/2019 2:58 AM
Step 1 and 2 occur simultaneously, at T+0 on both our timelines. (edited)
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so he fires the laser and walks through at the same time, yep
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0111narwhalz 08/07/2019 2:58 AM
Steve spends 0 time inside the wormhole.
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0111narwhalz 08/07/2019 2:59 AM
He then spends 0 time on Destination, because even when he visits he never visits.
02:59
Finally, he spends 0 time in the wormhole again.
02:59
His clock reads T+0 at the end of the experiment.
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0111narwhalz 08/07/2019 3:00 AM
I see the flash at T+0, and watch Steve enter the wormhole.
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flash, from what path
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0111narwhalz 08/07/2019 3:00 AM
Via flat space.
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you're looking at the origin with a telescope via flat space?
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0111narwhalz 08/07/2019 3:01 AM
aye
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no, you don't see the flash
03:01
you have to sit there 1 year
03:01
100 years distance, 99 years in the future
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0111narwhalz 08/07/2019 3:01 AM
No, I set my clock by the flash.
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okay, so hypothetical then
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0111narwhalz 08/07/2019 3:01 AM
It is definitionally T+0
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you're sitting there, one screen showing a lens that displays the image of the Origin via telescope
03:02
not electronic, no propagation delay
03:02
well
03:02
lightspeed propagation delay
03:02
just the same as if you had 2 eyes focused on different things
03:02
so you have that showing the planet
03:02
and also
03:02
a mirror, pointing at the Destination end and looking through (edited)
03:02
so you can see Steve wave atyou
03:03
from Origin (edited)
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0111narwhalz 08/07/2019 3:03 AM
Let it suffice to say that I can see things happen as soon as their light reaches Destination.
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that works
03:03
so, you're standing next to Destination
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0111narwhalz 08/07/2019 3:03 AM
Through flatspace.
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you can see Steve
03:03
he waves at you, raises his laser pointer
03:03
and then shines it at Destination, via flatspace
03:04
you wait 1 year
03:04
and then via flatspace
03:04
you see Steve walk in, wave at the Origin wormhole, raise his laser pointer, and then you're blinded by the laser
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0111narwhalz 08/07/2019 3:04 AM
We're not going to include looking through the wormhole, because we don't yet know how that works.
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yes we do
03:04
its space
03:05
its literally a normal spacetime path
03:05
you can see through
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0111narwhalz 08/07/2019 3:05 AM
Information can only come through the wormhole in Steve-shaped packets.
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light goes through, atoms go through
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